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Design as Democracy:

Techniques for Collective Creativity
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Winner of the Environmental Design Research Association's 2018 Book Award

How can we design places that fulfill urgent needs of the community, achieve environmental justice, and inspire long-term stewardship? By bringing community members to the table, we open up the possibility of exchanging ideas meaningfully and transforming places powerfully. Collaboration like this is hands-on democracy in action. It's up close. It's personal. For decades, participatory design practices have helped enliven neighborhoods and promote cultural understanding. Yet, many designers still rely on the same techniques that were developed in the 1950s and 60s. These approaches offer predictability, but hold waning promise for addressing current and future design challenges. Design as Democracy: Techniques for Collective Creativity is written to reinvigorate democratic design, providing inspiration, techniques, and case stories for a wide range of contexts.

Edited by six leading practitioners and academics in the field of participatory design, with nearly 50 contributors from around the world, Design as Democracy shows how to design with communities in empowering and effective ways. The flow of the book's nine chapters reflects the general progression of community design process, while also encouraging readers to search for ways that best serve their distinct needs and the culture and geography of diverse places. Each chapter presents a series of techniques around a theme, from approaching the initial stages of a project, to getting to know a community, to provoking political change through strategic thinking. Readers may approach the book as they would a cookbook, with recipes open to improvisation, adaptation, and being created anew.

Design as Democracy offers fresh insights for creating meaningful dialogue between designers and communities and for transforming places with justice and democracy in mind.
Acknowledgements
Introduction

Chapter 1: Suiting up to Shed
-What's In It for Us? Designing a Durable Team. Julie Stevens
-I Am Someone Who. Randolph T. Hester Jr. 
-Challenging the Blank Slate. Sungkyung Lee and Laura J. Lawson
-Environmental Autobiography Adaptations. Marcia J. McNally and Laura J. Lawson
-Finding Yourself in the Census. Marcia J. McNally
-Consume, Vend, and Produce. Marcia J. McNally
 
Chapter 2: Going to the People's Coming
-Start by Listening. Noah Billig
-Village Talk. Hala Nassar and Paul Duggan
-Community Camera: Piga Picha. Chelina Odbert and Joe Mulligan
-Sketching Together. Richard Alomar
-El Carrito: Rolling Out the Cart. Havier Fraga Cadórniga and David de la Peña 
-Pop Up Meeting. Amanda Lovelee
 
Chapter 3: Experting: They Know, We Know, and Together We Know Better, Later
-Cellphone Diaries: Asset Mapping with Mobile Technology. Kofi Boone
-Mining the Indigenous. Austin Allen 
-The Investigative Reporter. Patsy Eubanks Owens
-Reflect, Articulate, Project (R.A.P.) Method for Sharing Community Stories. C.L. Bohannon and Terry Clements
-Adults Designing Playgrounds by Becoming Children. Yeun-Kum Kim
 
Chapter 4: Calming and Evoking
-Mapping the Common Living Sphere. Kota Maruya
-Visual Timeline. Sybil Diver
-Children's Exciting Neighborhood Exploration Event. Isami Kinoshita
-Community Innovation Forum. Christian Dimmer and Yu Ohtani
-The Big Map. Chao-Ching Yu
 
Chapter 5: ""Yeah! That's What We Should Do""
-Prioritizing Decisions. Maren King
-Community Voting, Local Committees. Sago Network
-Getting a Gestalt. Randolph T. Hester Jr.
-In-House Aha!. Marcia J. McNally
-Renkei Method: Scaling Up by Connecting Scenes. Yokyo Tsuchiya and Masato Dohi

Chapter 6: Co-generating
-Drawing Out the Sacred, Upside Down. Randolph T. Hester Jr.
-Green Rubber Stamp. Chenyu Lien
-Design Buffet. Jeffrey Hou
-Place It Workshop. James Rojas
-Picture Collage Game. Hideaki Shimura, Kosuke Matsuo, and Shigeru Satoh
-Designing Life. Shin Aiba, Jing Jin, Akihiro Soga, and Hirotaka Ikeda 

Chapter 7: Engaging the Making
-Start with Building. Alex Gilliam
-Early Success through Banner Making. Milenko Matanovic
-Pallet Furniture. Lauren Elder
-La Maqueta: Interactive Model for Studying and Imagining the City. Andrés Martínez de la Riva Díaz
-Cross-Cultural Prototyping. Kofi Boone
-Design/Build Service Learning Studio. Daniel Winterbottom
 
Chapter 8: Testing, Testing, Can You Hear Me? Do I Hear You Right?
-The Spatial Design Game: A Design Game That Teaches and Tests. Henry Sanoff
-Anticipated Archetypes and Unexpected Idiosyncracies. Randolph T. Hester Jr.
-Raise Your Own Sea Level. Victoria Chanse
-Machizukuri: Visualizing Sequential Futures. Naomi Uchida and Shigeru Satoh
- Preemptive Comparison. Randolph T. Hester Jr.
-Participatory Budgeting. Emily Risinger and Sara Egan

Chapter 9: Putting Power to Good Use, Delicately and Tenaciously
-Mapping Environmental Injustice. Randolph T. Hester Jr.
-Kitchen Table Work Session. Diane Allen Jones
-Power Mapping. Randolph T. Hester Jr.
-Positioning Yourself on the Spectrum of Power and Privilege. Shalini Agrawal and Shreya Shah
-Build Small, Think Structural Change. Laura J. Lawson
-Conflict in Its Time and Place. Randolph T. Hester Jr.
-Organizing a Place-Based Campaign. Randolph T. Hester Jr.

Conclusion
Contributor Biographies
"Design as Democracy is a timely collection of essays that provides extremely useful techniques and best practices in transactional design, outlines the philosophical tenants that underlie such an approach, and offers international perspectives that highlight our common desire as humans to shape our communities in concert with our fellow citizens."
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