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9781683920335 Add to Cart Academic Inspection Copy

Basic Electronics 2/e

Theory and Practice
  • ISBN-13: 9781683920335
  • Publisher: MERCURY LEARNING
    Imprint: MERCURY LEARNING
  • By Sean Westcott
  • Price: AUD $95.00
  • Stock: 5 in stock
  • Availability: Order will be despatched as soon as possible.
  • Local release date: 11/09/2017
  • Format: Mixed media product (10.00mm X 10.00mm) 350 pages Weight: 660g
  • Categories: Electronics engineering [TJF]
Description
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This updated edition is an introduction appropriate for both the student and hobbyist to the theory and practice of electronics. It leads the reader through introductory understanding of the science underlying electronics, building basic circuits, learning the roles of the components, the application of digital theory and the possibilities for innovation by combining sensors, motors, and microcontrollers. Each chapter contains a brief lab to demonstrate the topic covered then moving on to the final projects that build a programmable robot with the Netduino or Arduino microcontroller and a mini-arcade built using the Raspberry Pi. The companion disc has videos of the labs, soldering skills, and code samples for programming of the robot and mini-arcade.
Part 1: The Fundamentals; Chapter 1: The Theory Behind Electricity; Chapter 2: How Electricity Works; Chapter 3: Currents and Circuits; Part 2: Your Workspace and Toolsl Chapter 4: Tools of the Trade; Chapter 5; Shop Setup and Safety; Part 3: Electronic Components; Chapter 6: Switches; Chapter 7: Resistors; Chapter 8: Capacitors; Chapter 9: Diodes; Chapter 10: Transistors; Chapter 11: Power Sources and Power Supplies; Part 4: Getting to Work; Chapter 12: Soldering; Chapter 13: Constructing a Power Supply; Part 5: Going Digital; Chapter 14: Digital Theory; Chapter 15: Integrated Circuits; Chapter 16: Memory; Chapter 17: Microcontrollers; Part 6: Electronics in Action; Chapter 18: Motors and Controllers. Chapter 19: Sensors; Chapter 20: Electronic Communication; Part 7: Constructing a Robot; Chapter 21: Building Your Robot; Chapter 22: Getting Your Robot Moving; Chapter 23: Adding Sensors to Your Robot; Chapter 24: Making a Classic Videogame Arcade Using Raspberry Pi. Appendix A: Glossary. Appendix B: Component Shopping List. Appendix C: Electronics Timeline. Appendix D: Mathematics for Electronics. Appendix E: Careers in Electronics.
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