Contact us on (02) 8445 2300
For all customer service and order enquiries

Woodslane Online Catalogues

9781937585402 Add to Cart Academic Inspection Copy

Introduction to Game Development Using Processing

  • ISBN-13: 9781937585402
  • Publisher: MERCURY LEARNING
    Imprint: MERCURY LEARNING
  • By J. R. Parker
  • Price: AUD $95.00
  • Stock: 0 in stock
  • Availability: This book is temporarily out of stock, order will be despatched as soon as fresh stock is received.
  • Local release date: 19/05/2017
  • Format: Paperback (233.00mm X 178.00mm) 350 pages Weight: 800g
  • Categories: Games development & programming [UMK]
Description
Table of
Contents
Google
Preview
This book will guide you through the basic game development process, covering game development topics including graphics, sound, artificial intelligence, animation, game engines, Web-based games, etc. Real games will be created, and significant parts of a game engine will be built and made available for download. The companion DVD will contain example code, games, and color figures. Processing is a free, graphics-oriented language that provides the basic functionality needed for building games and runs on all major platforms. Moreover, it allows games to be built for desktop computers, HTML 5, and Android. It teaches basic game development including graphics, sound, artificial intelligence, animation, game engines, Web-based games, and more. You can create a small collection of complete computer games developed throughout the book. It uses Processing, a free, downloadable platform with a frame by frame display scheme that is perfect for computer games.
Chapter 1. Introduction to Game Internals; Chapter 2. Graphics and image in Processing; Chapter 3. Sound; Chapter 4. 2D Game Example: Hockey Pong; Chapter 5. 3D Graphics; Chapter 6. Artificial Intelligence and Collision Detection; Chapter 7. Example 3D Game; Chapter 8. Web-Based Games and Processing.js; Chapter 9. Animations and Video; Chapter 10. Android; Chapter 11. Networking and Multi-player Games; Chapter 12. A Simple Multiplayer example; Appendix A. Math for Games; Appendix B. Processing Basics.
Google Preview content