This book is intended for individuals who are interested in modelling heat transfer problems both in academic and non-academic settings. The main focus is on the COMSOL Multiphysics Heat Transfer module; however, the fundamentals may be applied to other commercial packages such as MATLAB, ANSYS, and Abaqus. The content can be utilized in variety ......
Introduces mixed language programming. By covering both Verilog and VHDL side by side, this title helps students, as well as professionals, learn both the theoretical and practical concepts of digital design. It also includes fundamentals of synthesis and FPGAs implementation.
Nazeih M. Botros is a professor in the Department of Electrical and Computer Engineering at the Southern Illinois University Carbondale. He had previously authored the book HDL Programming Fundamentals with Charles River Media/Cengage
Assuming no previous knowledge, this second edition provides comprehensive coverage for a first course in hazardous waste management for civil, environmental engineers, and managers.The update includes material on the new USEPA revisions to the Solid and Hazardous Waste Regulations and the new e-Manifest Rule. It is written primarily for ......
Gastroesophageal reflux disease (GERD), also known as acid reflux, is a very common condition affecting around 20-40 per cent of the population over a one year period. This book describes all the essential features of GERD for the general public in an engaging manner that facilitates learning and reinforcement.
An updated version of the bestselling, Game Testing All In One, Second Edition this third edition equips the reader with the rationale for vigorous testing of game software, placing the game in the development process, practical knowledge of tools for game testing, tester roles, and the measurements to determine game quality and testing progress. ......
This book will guide you through the basic game development process using Python,covering game topics including graphics, sound, artificial intelligence, animation, game engines, etc. Real games are created as you work through the text and significant parts of a game engine are built and made available for download.
This book will guide you through the basic game development process, covering game development topics including graphics, sound, artificial intelligence, animation, game engines, Web-based games, etc. Real games will be created using Python and Pygame. The companion files will contain example code, games, and color figures.