This reference is a brief introduction to the methods used in machine design. It uses a question and answer format to review the key concepts in machine methods. Selected topics include: engineering drawing, soldering, welding, cutting tools, grinding, numerically controlled methods, turning and lathe work, measuring instruments, and more. ......
This updated edition leads the reader through introductory understanding of the science underlying electronics, building basic circuits, learning the roles of the components, the application of digital theory and the possibilities for innovation by combining sensors, motors, and microcontrollers.
This book provides new and seasoned users with step-by-step procedures on creating and modifying 3D models, working with cameras and lights, assigning materials to objects, rendering, and printing. Unlike many AutoCAD competitors, it uses both metric and imperial units to illustrate the myriad tools for this popular application.
This revised text is designed to demonstrate the process of converting static images to an effective animation of characters and effects. Unlike many of its competitors, Storyboarding uses the accompanying DVD to show the storyboards in conjunction with a final short film and script.
Asthma is a very serious, widespread, and growing problem in the U.S. Asthma affects over 24 million Americans, and its prevalence has increased 12% in the last decade. This book describes all the essential features of asthma for the general public in an engaging and stimulating manner using the principles of health literacy.
This book provides an introduction to Angular 2 application development, independent of any exposure to Angular 1.x, intended for beginners who want to develop Web applications.
This book is the most comprehensive book you will find on AutoCAD 2018 - 2D Drafting. Covering all of the 2D concepts, it uses both metric and imperial units to illustrate the myriad drawing and editing tools for this popular application. Use the companion disc to set up drawing exercises and projects and see all of the book's figures in color.
Designed as a one semester, Java textbook for beginning programmers, this book uses game programming as a central pedagogical tool to improve student engagement, learning outcomes, and retention.