This video series will provide the viewer with complete training in all of the elements of the Layers panel of Photoshop CC from its basics to advance features such as Adjustment Layers, Blending Modes, and Layer Groups.
Designed for all photographers from enthusiasts to professionals, this book provides readers with easy to follow, building-block style learning of Photoshop Elements 2018 through hands on projects working in both its Organizer and Photo Editor workspaces. Divided into two parts using the files supplied or your own, Part One will teach you to ......
This new book aims to guide both the experimentalist and theoretician through their compulsory laboratory courses forming part of an undergraduate physics degree. The rationale behind this book is to show students and interested readers the value and beauty within a carefully planned and executed experiment, and to help them to develop the skills ......
This book guides the reader through the subject of heat transfer, covering the analytical, coding, finite element, and hybrid methods of thermal modeling. It leads the reader through the processes of model creation for heat transfer analysis and validating them using analytical techniques and partial differential equations. The primary focus is on ......
Designed for the reader who only uses arithmetic in daily routine, this book introduces the basic operations of addition, subtraction, multiplication and division. Suitable for those who are uncomfortable with mathematics, it progresses to cover fractions, decimals and percentages that would be used in practical situations.
Designed for the person who needs to learn precalculus as a prerequisite for calculus or a refresher course before moving on, this book covers all of the precalculus concepts such as functions and graphs, trigonometry, analytic geometry, systems of inequalities, matrices, sequences, series, probability, and more.
Designed as a one semester, Java textbook for beginning programmers, this book uses game programming as a central pedagogical tool to improve student engagement, learning outcomes, and retention.
Suitable for the introductory programming course, this Java textbook uses game programming as a central pedagogical tool to improve student engagement, learning outcomes, and retention. It assumes the reader has no prior programming experience.
Designed as a Java based textbook for beginning programmers, this book uses game programming as a central pedagogical tool to improve student engagement, learning outcomes, and retention. The new edition includes updating the GUI interface chapters from Swing based to FX based programs. The game programming is incorporated into the text in a way ......