Tim Summers provides an engaging introduction to video game music aimed at game fans, music enthusiasts, budding composers, music professionals, and anyone with an interest in the topic. Based on the latest research, chapters explore a wide variety of topics, including: the history and evolution of game music technology music composition the ......
Tim Summers provides an engaging introduction to video game music aimed at game fans, music enthusiasts, budding composers, music professionals, and anyone with an interest in the topic. Based on the latest research, chapters explore a wide variety of topics, including: the history and evolution of game music technology music composition the ......
The critically acclaimed if controversial game series Wolfenstein is famous for its inclusion of historical objects and figures from the realm of Nazi Occultism, including the Swastika, the Spear of Destiny, the Thule Medallion, Heinrich Himmler, Helena Blavatsky, and Karl Wiligut. The series was criticized for its alleged Nazi glorification and ......
Japanese Role-playing Games: Genre, Representation, and Liminality in the JRPG examines the origins, boundaries, and transnational effects of the genre, addressing significant formal elements as well as narrative themes, character construction, and player involvement. Contributors from Japan, Europe, North America, and Australia employ a variety ......
This book examines the origins and boundaries of Japanese digital role-playing games. A geographically diverse roster of contributors introduces English-speaking audiences to Japanese video game scholarship and applies postcolonial and philosophical readings to the Japanese game text.
This book examines the role that video games play in girls' lives, including how games structure girls' leisure time, how playing video games constitutes different performances of femininity, and what influences girls to play or not play video games, as well as the discourses surrounding girls and video games.
This book revives a neglected video game classic through a critical examination of its design, its makers, its recording medium, and its imagery. The investigation of these facets reveals a game shaped by the demands of its context and is instructive for contemporary debates in media studies.