Ability Machines

INDIANA UNIVERSITY PRESSISBN: 9780253070029

What Video Games Mean for Disability

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By Sky LaRell Anderson
Imprint:
INDIANA UNIVERSITY PRESS
Release Date:
Format:
HARDBACK
Dimensions:
229 x 152 mm
Weight:
510 g
Pages:
232

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Description

Sky LaRell Anderson is Assistant Professor of Digital Media Arts in the Department of Emerging Media at the University of St. Thomas.

Acknowledgments Note to Reader: How I Have Tried to Make this Book Accessible Prologue: Video Games and Your Body Section 1: Accessing Ability Interview with Steven Spohn of AbleGamers 1. Gaming Journalism and Discourse about Disability Interview with Marijn Rongen of CanIPlayThat.com 2. Designing for Accessibility Improves Video Games Section 2: Producing Ability Interview with Clinton Lexa of Ubisoft Montreal 3. Streaming Transforms Disability Identities Interview with Kelli Dunlap of Take This 4. The Gaming Industry Strains Mental Health Interview with Artist and Game Designer Kara Stone 5. Designing Games Offers Mental Healing, Hurt, and Health Section 3: Depicting Ability Interview with University of St. Thomas Game Design Students 6. Reimagining Disability in Video Game Depictions Interview with University of Utah Game Design Students 7. Portraying Mental Illness through Interactivity Epilogue: Reimagining Your Body through Video Games Gameography References Index

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