Introduction to the computing curriculum Developing computational thinking in the EYFS, KS1 and KS2 Programming with floor robots Developing coding through age appropriate software: KS1 curriculum and pedagogy Developing coding through age appropriate software: KS2 curriculum and pedagogy Coding with HTML and web design Using computational thinking and coding to create - App building Using computational thinking and coding in gaming Computational thinking across the computing curriculum Planning for computational thinking and coding Assessing pupil progress in computational thinking and coding Transition issues - Bridging the gap between KS2 and KS3