Doug Johnson is the Director of Technology for the Burnsville-Eagan-Savage (MN) Public Schools and has served as an adjunct faculty member of Minnesota State University. His teaching experience has included work in grades K-12 both here and in Saudi Arabia. He is the author of nine books including Learning Right From Wrong in the Digital Age; Machines are the Easy Part; People are the Hard Part; and The Classroom Teacher's Technology Survival Guide. His columns appear in ASCD's Educational Leadership and in Library Media Connection. Doug's Blue Skunk Blogaverages over 50,000 visits a month, and his articles have appeared in over forty books and periodicals. Doug has conducted workshops and given presentations for over 200 organizations throughout the United States and internationally and has held a variety of leadership positions in state and national organizations, including ISTE and AASL.
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Introduction: How Did Vasco da Gama Spark My Interest in Creativity? Chapter 1. The Rise of the Creative Class(room): Why Is Creativity No Longer a "Nice Extra" in Education? Chapter 2. I Can't Define It, But I Know It When I See It: What Is Creativity Anyway? Chapter 3. The One-Right-Answer Testing Mentality: Why Are Schools Failing to Produce Creative Graduates? Chapter 4. The Chupacabra Ate My Homework: What Is the Theory of Multiple Creative Abilities? Chapter 5. A Job Not Worth Doing Is Not Worth Doing Well: What Are the Attributes of Projects That Help Instill Creativity? Chapter 6. List Three Right Answers: What Are Some Simple Ways Teachers Can Promote Creative Thinking Every Day? Chapter 7. Just Because It's Pretty Doesn't Mean It's Original: Does Technology Enhance or Diminish Creativity? Chapter 8. Not Everything That Counts Can Be Measured: Can-or Should-Teachers Assess Creativity? Chapter 9. I Stole the Idea From the Internet: How Can Educators Become More Professionally Creative? Chapter 10. Change Is Good . . . You Go First: Why Do We Love Creativity but Fear Creative People?

