James Sherer, M.D., is Deputy Chief Medical Officer at Carrier Clinic in Belle Mead; Addiction Medical Director at Blake Recovery Center and Addiction Medical Director of Retreat and Recovery at Ramapo Valley, part of Hackensack Meridian Health in Mahwah; Network Medical Director for Addiction Medical Services at Hackensack Meridian Health Care Transformation Service; Assistant Professor of Psychiatry at Rutgers Robert Wood Johnson Medical School in Newark; and Chief Clinical Officer at Nostos in Mount Tabor, New Jersey. Nathan Carroll, D.O., M.B.A., M.P.H., is National Medical Director of a pioneering technology-focused mental health company; the former Chief Psychiatric Resident at Jersey Shore University Medical Center, part of Hackensack Meridian Health in Neptune, New Jersey, and the immediate past Chair of the American Psychiatric Association Foundation Leadership Fellowship in Washington, D.C. Petros Levounis, M.D., M.A., is Professor and Chair of the Department of Psychiatry and Associate Dean for Professional Development at Rutgers New Jersey Medical School; Chief of Service at University Hospital; and Director of the Northern New Jersey Medications for Addiction Treatment Center of Excellence in Newark, New Jersey. He is also a former President of the American Psychiatric Association (2023-2024).
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Description
Chapter 1. The Culture of Video Games Chapter 2. Neurobiology of Internet Gaming Disorder Chapter 3. Diagnosis of Internet Gaming Disorder and Gaming Disorder Chapter 4. History Taking Techniques for Internet Gaming Disorder Chapter 5. Treatments for Internet Gaming Disorder Chapter 6. Medical and Psychiatric Correlates of Internet Gaming Disorder: Pixels and Pathology Chapter 7. Impact of Internet Gaming Disorder on Children and Adolescents Chapter 8. Impact of Internet Gaming Disorder on Older Adults Chapter 9. Impact of Internet Gaming Disorder on the LGBTQ+ Community Chapter 10. Ethics and Forensics of Video Games and Violence Chapter 11. Connection Between Social Media and Video Games Chapter 12. The Future of Addictive Video Games Chapter 13. Video Games Used as Treatment

